Behind the Scenes Again

behind the scenes illustrator

Having gone well off of the beaten path again lately, I thought it would be nice to revisit the original theme of this blog for a bit, and look behind the scenes of some renderings. What do you say?

CADDY-TECH

A peek at the process:
Starting with the tried-and-true box method to nail perspective and proportions, I sketch the essential shapes and components (taking time to design a wheel, too!), and then scan the sketch, and begin the heavy lifting in Illustrator. Around forty-nine layers in total, this one is relatively straightforward, with only minor custom changes, allowing for a little more time to play in the details.

No presets, meshes or brushes, just paths and pen tool. There’s a lot to be said for using the basic tools, and I find it to be a very Zen experience; it becomes the art of massaging your brain while working. It can get tedious, but the key is in finding a rhythm, wherein you can alternate between left and right brain, solving little design and engineering issues as you make everything look “right” or “cool.”

My goal is a smooth, clean piece which retains some of the raw lines, but with a heavy focus on getting the little stuff in all of the right places:

CADDY-NOIR2

Speaking of playing in the details, lets’ take a peek at the hundreds of paths that sometimes need to be squeezed into a fraction of an inch with some custom ‘Cuda tail lamps. In this case, we were looking at creating the concept art to show the customer what ’71 Charger lamps would look like in his ’70 ‘Cuda (see here for more on that!):

vector paths

From paths upon paths to a detailed illustration:

detail of vector illustrtion

A behind-the-scenes look at the rendering for the project, working from a loose box guide to sketch, and then into Illustrator for around forty hours of pen tool work, this time strictly using the mouse as my hands weren’t cooperating:

behind the scenes illustrator

One more piece for this installment, and a rendering that was a big challenge and a ton of fun at the same time, as it required creating something that didn’t yet exist, and finding a way to create a unique spin on the classic belly tank-based land speed car:

conceptual art

Working with just the basic plan, it was a matter of packaging everything neatly and orderly, and then making the aesthetic work. Starting with the tried-and-true box method, I git the perspective working in my favor, and worked to get the parts and pieces that my client wanted showing, and then built upon that foundation once the loos sketch was scanned and in Illustrator. The post work in Photoshop brings the whole thing to life, and it took  lot of restraint to avoid losing the original hand-drawn feel. I think it worked out in the end:

land speed car rendering

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About drawinghotrods

I draw cars. I also provide full-service hot rod design and illustration, custom car, graphic and web design tailored to the custom automotive aftermarket, including logos, branding, project planning and research, and even apparel design. Need an ad, some copy, or a jump on social media? I do that, too. My mission is straightforward: To consistently provide the ultimate in design creativity and customer service, with an experience and artistic vision that is second to none. While working to raise the standard of automotive illustration, I seek to educate the public with regard to the labor and sacrifice required to create a work of fine art.

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