With the recent art dump featuring renderings and hot rod designs, I figured it might be interesting to continue the theme… That said, here’s some samples of my poster and t-shirt work, from simple spot-color pieces to fun and detailed goodies from the past. Hope you dig it.
A detail-fest for a wheel company project:
BMX race tee… Each year I get to play on these, and I try to theme each one to a different build style. This 1970’s van theme was one of my all-time favorites to work on:
This piece remains one of my all-time favorites, simply because of the detail I was allowed to play with, and the hidden nods and references to friends:
Dino has a great sense of humor, and lets me really go nuts on his annual party posters and tees:
This Old West piece was fun, and the colors just worked-out well indeed.
Another BMX Challenge tee. I mixed and matched some styles, with a little lowrider flavor on the woodie, and my friend’s restored Haro for good measure.
Limited-color work is always a challenge and a blast. Throw some exotics into that mix, and it gets even more fun.
Piece for a friend… a little Roth style and some sewing machine power. What’s not to like?
I really enjoy drawing detailed but fun stuff. DW asked for a shop scene, and away I went.
…and speaking of details, this hot set piece was a load of fun indeed:
…walking the line between infographic and rendering, but landing squarely on ‘t-shirt’. Good times:
More soon, and thanks, as always, for looking in! If you’d like, find me on Facebook, and join the fun. Hope to see you there!
Some of my recent concept renderings, designs, and pieces of hot rod art:
Playing with some color and texture and technique the past few days with this Buick. I was using it as a warm-up exercise, and it kind of snowballed into an experiment-fest. Adobe Illustrator, Photoshop and a touch of Painter X, working from a drawing of mine and a plate shot on the Universal Studios back-lot, and a few one-off brushes I’ve been making:
A custom 1954 F-100. I began with a pencil sketch, then scanned it to Illustrator, and re-drew and color-blocked using the pen tool. From there, I exported to Photoshop, and re-worked a plate I shot on the Universal Studios back-lot, and began rendering lighting and effects, completing the work in Painter:
Concept rendering for a SEMA Show project vehicle currently under construction by a friend of mine. The goal was to create an active lifestyle vehicle concept that would see just as much track time as it does hauling bikes and boards on the weekend.
A lot more time spent on getting the paint dialed-in than resorting to typical bolt-on gee-gaws that you’d normally see on the SEMA Show floor… it’s surprisingly mild, body-wise. Had a ton of fun rendering a car in snow for a change:
A concept design rendering for a one-off, custom 1962 Ford Falcon project. Creating some new surfaces, as well as updating the existing panel work with new materials to update the overall look. A cross between pro-touring and custom car. Eliminated the rear seat, added a pair of roll bars/frame stiffeners, floor-mount pedals, center console, and fresh seating created using custom-made frames and sculpted foam. Seating will feature leather surfaces, with that material used on door panel inserts and wheel tub covering, with hard surfaces being painted using a ‘soft touch’ satin finish. Polished accents throughout, and minimal switches. Instrumentation is located according to the vehicle owner’s sight line:
Rendering for a client’s project 1969 Camaro, currently under construction in my friend’s shop, and scheduled to appear at this year’s SEMA Show in Las Vegas. A subtle car with lots of trick and one-off parts, it’s actually a brand-new car from the ground up, starting with a reproduction steel body. The background plates were shot by my wife, and the composite crafted in Photoshop, then worked in Painter and Illustrator to achieve the look I wanted. The car began as a pencil sketch, scanned, and completed in Illustrator.
Playing with a more behind-the-scenes moment. A slick ’56 sits on a Western movie stage, clashing some styles, yet looking perfectly natural… Fun piece, hope you dig it:
Thanks for looking in… much more to come!
…at least some car chase-related action. Of the illustrated variety. But whatever.
I’ve been working and making time to work on a personal project for the past five years or so, which is part graphic novel, part animated short, and a mash-up of things I love and enjoy, like sci-fi, thrillers, action, comics, and, of course, cars. With a ton of thoughts in my mind, it’s been a lot of outlines, quick storyboards and scene mock-ups. Thought I’d share a few of those mock-ups here. For the most part, they’re freeze-frames, trying to set a tone, and playing around a lot with composites of my car art, background photo plates shot on vacations and daily travels (and then mashing those into one huge city that combines many other cities…. it gets confusing) and so-on, to achieve some sort of look and feel for the more action-packed sequences.
All of that said, here’s a few:
…and the same main character car at rest, just for comparison:
I wanted to be sure to create some ‘character card’ art for the main players as I went along.
As things progressed, I played a bit more with the weather. I found it odd to have all of the action sequences take place in perfect conditions, and, as the story involves so many things going from bad to just plain horrifyingly terrible and then worse than that for one character, I decided that rain would certainly throw a wrench into a plan or two. From that came this:
…and even some retro-looking themes were thrown around (much more on that later on):
…and alternate colors and more graphic styles:
..dramatic camera angles:
…and some epic chase scenes that involved moving buildings, people, and more, just to get the level of drama befitting a city-wide pursuit sequence:
Much more to come… just wanted to share some of the pieces that hit the cutting room floor, and those which inspired bigger and better things (as well as some serious head shaking and questioning of myself as to why I’d even thought something might work, much less warranted spending hours on). Hope you dig ’em. Had a lot of fun creating these overall!
I’ll share more about the story, if interested, and get into the fun of creating the characters and their cars, each of which have many, many connections throughout the twisting, turning plot. If you’d like a custom piece of art featuring your car in a Hollywood action blockbuster-style chase scene for a fraction of hiring Michael Bay and a stunt crew and location and effects, hit me up on my website at www.problemchildkustoms.com, and be sure to keep up with this and other vehicular artistry on my Facebook page at facebook.com/PCKStudio!
Thanks, as always, for looking in!